Time For Tea
One of my favorite parts of waking up early in the morning is brewing my first cup of coffee. With this piece, I drew inspiration from this feeling of tranquility while maintaining the painterly aesthetic of the concept. All aspects of this project were created by me from scratch including models, textures, lighting, VFX, and post-processing.
My primary goal for this project was to create an environment that was visually appealing and performance-efficient. I was able to achieve this by creating a series of 3 atlas and utilizing them to texture every asset in the scene. To avoid obvious repetitive tiling, I used 2 UV sets of additional noise, coupled with decals to diversify surface details further.
Learning the basics of Unreal’s Niagara was needed to sell this piece's atmospheric feeling. While initially being a challenge, I was able to create the steam, wind, and dust particle systems utilizing Niagara.
Programs used: Maya, Zbrush, Substance Painter, Unreal Engine 5, Photoshop, Adobe Premier.
Concept by: Sh1m4da
Music by: AShamaluevMusic
Concept by: Sh1m4da